Educators
have a lot to contribute in every generation. If you call yourself a teacher,
then you should have evidences of your lessons and instructional materials, not
just for your classroom and school, but also for the rest of the world to learn
from your records. Even if you deal on educational accessories, then nothing
stops you from developing lessons on how best to use the accessories you sell
to students, teachers and schools in general.
In
creating an LMS or LCMS product you should have these goals in mind, your
product’s users experience, product adoption, monetization
and growth potentials, makes all the
difference. It’s not easy to achieve all four, but with constant practice and
positive adjustment, you will find the perfect combination.
1. Mobile done right is great.
The
mobile platform has come of age and getting all the attention needed to sustain
its presence in our day to day lifestyle. Learning management platforms like
Moodle, canvas etc. that embraces mobile architecture is a great way to engage
learners using smartphones, tablets and similar gadgets.
Apps
are making unprecedented progress in creating a wow user experience. The
learning curve for your LMS/LCMS on mobile should be minimal and straight to
the point, if possible creating an offline and online interactive package for
learners by embedding Augmented Reality perspective like Pokémon Go (a game
whose concept can enhance the current aspects of LMS). Mind you not all lessons
require the use of Augmented Reality but creativity on your LMS will intensify
the user’s experience, giving your lesson an early adoption and the potential
to expand with the almighty price tag.
2.
The real and augmented worlds can be blended seamlessly.
For
a balance in modern education Learning management systems that can break even
with real life environments will make learning fun for teachers and students. Augmented reality and the internet of things
(IoT) are upcoming block busters; imagine students getting a virtual tour of an
atom, a zoo, human anatomy etc. I believe a 50% offline and 50% online
educational approach for learners and teachers to enjoy the best of both worlds
and accomplish considerable work; online education should continue were offline
education stops and vice versa. They are not meant to replace or outdo each
other, rather to complement each other.
3.
LMS should blend with and enhance the learner’s experience.
The
ultimate goal for an Edupreneur’s brand is to be able to drive purchase of
their products/services. The ongoing quest for Edupreneurs is to combine
teaching experience that improves performance that is relevant, valuable and practicable
for learners. The learning and teaching outcomes for online education goes like
this: get a curriculum, create several variations of a lesson, create online
and offline activities for your lesson(s) and share your experience relevantly with
other educators. It’s vital for other educators to easily integrate your work
into their teaching style and lessons.
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